ADVANCED CONCEPTS

SPECIAL SITUATIONS

PLAYING SOME HANDS

CONTINUING EDUCATION

DICTIONARY

 

 

      

 

ADVANCED CONCEPTS

  This part of the book contains more advanced material on identifying good games, weak   opponents, as well  as exploiting the advantages that you can get from picking good games   and weak opponents.

  Two chapters focus on poker strategy considerations important in picking a table and picking a   particular seat. 

  Picking a good game is the first step toward beating the game. 

  Even if you’ve picked a good game, you can often make a good game better by picking a   good seat. 

  Where you sit relative to the other players can often have a big influence on your ability to   avoid trap situations or to manipulate the betting to your advantage.

  Most poker books take a prescriptive approach to teaching  about the game. 

  They tend to pick what the writer considers a typical game, with some particular mix of   players and  particular betting structure, and proceed to tell you what hands to play and how   to play them. 

  I don’t take that approach in this book. 

  Rather than try to tell you how to play, I try to teach you how to think about poker in a way   that will lead you to the correct decision in most situations. 

  This isn’t the easiest way to learn to play Hold’Em – but it’s the only way to learn to play   well. 

  Three chapters cover the various theoretical useful in thinking about poker in general and   Hold’Em in particular. Hold’Em poker in particular is very complex game. 

  It’s not a difficult game to learn, but it can be difficult to learn to play well. 

  To be able to analyze the game in a way that makes sense, we need theories and models to   help us cut to the core issues that are relevant in a particular situation.

  The first of the three chapters discusses the general concept of a theory and presents some   different poker  theories that are helpful in analyzing different poker theories that are helpful   in analyzing theoretical ideas about hand value and betting.

  If you’re a beginning player, you might want to read through the chapters on theoretical   concepts quickly and reread them again after you’ve finished the book.

  An optimal playing strategy for a tight-passive Hold’Em table will usually not take the  money   if the game condition shifts to a loose-aggressive table. 

  Hold’Em requires playing strategy and tactics that specifically exploit the current conditions   of the current  game. 

  The need to do this is probably more dramatic in Hold’Em than in any other form of   poker. 

  The chapters on theoretical considerations discuss this process of adjusting for game   conditions.

  A chapter on anticipation of changing game conditions is included.

  You need to be constantly adjusting your viewpoint to exploit the current conditions of the   game.  

  You also need to keep a focus on individual players, and you often need make large tactical   and strategic changes to reflect the habits of particular players. 

  Three chapters address different player considerations.

 

Pick the Right Table / Picking a Seat / Theories of Poker / Betting Theory: The Odds

A Theory of Starting Hand Value

A Theory of Flop Play: Counting Outs and Evaluating Draws

The Dynamics of Game Conditions / Table Image / Player Stereotypes

Women and Poker / Spread-Limit Games / Double Bet on the End Games / Kill Games

Short-handed Games / Tournaments / No-limit and Pot-Limit Poker

 

 

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or to or exceed it, the bidder loses. The hand, his melds for that hand already scored, and the to amount that he bid are all subtracted from his and score. He may find himself in the hole for the amount bid if he had no previous score; or he may be holed for the difference between his losing bid and his previous score if t